As an English Major it can sometimes seem depressing to wonder what the future will hold. Perhaps you have been called idealistic, or a Borders-employee-in-the-making. No fun. Not to fret, it appears that there are some options which don’t involve starvation, readily available for you. Yours for the taking! Have you ever thought about magazine writing? If you are looking for freelance jobs to cold call, according to another person’s blog, I’ll pass along the grapevine four very good starting point websites to visit: Mediabistro, MastHeads, Wooden Horse, and Ed2010.
If you are a Portlander like me, there are a lot of local organizations based in Portland which might be good first choices as well. It is known that living in proximity of the center of a field is most likely to get you the job than being best qualified. Get into the heart of the action, and this isn’t hard for a Portlander because although our city is small, we do have plenty of local organizations available to send internship requests for. The more well known magazines based in Portland are: Wend, NW Palate Magazine, Bitch Magazine, Flossin Magazine, and Spot Magazine.
Tuesday, April 27, 2010
Magazine Writer
Monday, April 26, 2010
Lots of Pennies for Your Thoughts
Let’s assume that, along with dishing out blunt yet thoughtful critiques, you like to write. But maybe you don’t have any original ideas. Maybe you haven’t the attention span to stick with anything bigger than a haiku. Maybe you’re detail oriented—at your best when adding flourishes and accents to an existing text. If so, perhaps you’d like to be a developmental editor.
Sunday, April 25, 2010
Comics: Write Your Own World
Comics boast original stories, unique characters and savvy prose, as well as a wealth of stunning art styles and genres; in a world where the movie remake is becoming its own genre, originality goes a long way when entertaining the hungry masses. Comics have exploded out of their 2D paper world onto the scene in film and literary investigation, painting a colorful swath of movies such as: Spider-Man, X-Men, Ghost World, Sin City, A Scanner Darkly, Fantastic Four, V For Vendetta, Blade, Hellboy, Watchmen, Iron Man, Kick Ass, and Academy Award winner Road to Perdition. And there are even more upcoming features slotted for 2011.
Friday, April 23, 2010
The Short Story Writer: Outside the Ivory Tower
A body of work is the most important thing for a short story writer because you must produce and produce often. Once you have short stories that you believe, or the peers of your writer’s workshop believe, or your creative writing teacher believes, that are good, you must sumbit them to magazines, anthologies, anywhere that publishes short stories in your genre.
Thursday, April 22, 2010
Editing Careers in the Publishing Industry
A couple Google searches about the trade publishing industry reveal that this career track consistently calls for an undergraduate degree in English. Other degrees may apply, and certainly a publishing house has a need for such varied credentials as legal, art and economics degrees. My particular interest lies in editing. Apparently editors play many roles at a publishing house, with various titles and responsibilities. Publishing houses employ editors to work with authors and develop texts, to check for grammatical, spelling and factual errors and for consistency, to commission manuscripts and review unsolicited submissions, and to manage the process of bringing a text to fruition, including planning and budget. Editorial departments have to work closely with the design, marketing, production and sales departments.
Publishing is an apprenticeship industry, where most of the experience that earns you a career comes from an entry-level assistant position rather than an advanced degree. Workplace experience trumps educational experience in this industry. Although a higher degree might not be a necessary asset when entering the publishing industry, unpaid experience like internships and time writing at a school newspaper is valuable. Personal and business connections made during internships and assistant positions provide resources that formal education can’t match. One common entry-level position for a college graduate is as editorial assistant.
Screenwriting
Still with me? Good, you don’t give up easily. That’s the first trait a screenwriter will need: the will and desire to succeed in the midst of seemingly insurmountable odds. As a profession, screenwriting has far more downs than ups. Developing thick skin and a tenacious attitude is essential to being successful and achieving long term success. So, we ask, how do we break into the tight nit, hierarchal system of Hollywood? How do we get our screenplays made into films? There are two schools of thought: go to film school or take the independent approach.
Become a Literary Agent
As most commercial publishers will not consider work that is not represented by an agent, agents are indispensable cogs in the ever churning mill of the book business. Publishers and their editors rely on agents to supply them with manuscripts which are primed and marketable, creating a steady stream of potential bestsellers. An experienced agent knows the market and can sell to those publishers, convincing them of the profit in packing the display racks with their clients' work.
But becoming a literary agent is no easy road. You must really want it and not fakingly kinda want it because you will need to work long and hard for years. And the first thing you will need to do is move to a city where most successful book publishers are located, which is New York City. After landing but before taking off your shoes, you will want to take your expensive four year degree and hunt down an entry level job with one of those publishers. English majors can usually find work as low level editors. This may seem like a waste of time, steering you away from your true calling, but there is purpose in this step as you will be learning the publishing business from the inside while establishing contacts.
Novel Writing
“Writing is easy. All you do is sit staring at the blank sheet of paper until the drops of blood form on your forehead.” —red smithEven if it were as easily done as it is imagined by the many who “want to write a book someday,” the actual writing of a novel is just the beginning. A novelist is typically someone who has published several successful works of fiction, non-fiction, or memoir. Getting your novel onto the shelves is an increasingly long and difficult endeavor. You must be self-motivated, able to work alone, and willing to risk failure (success being defined here as profit).
If you are a first time author, begin with a finished, polished manuscript and a query letter describing your novel. Although it is possible to proceed independently, chances of getting published will greatly increase if you hire an agent—someone who knows the industry, has connections to editors, and can help make your manuscript more marketable.
Wednesday, April 21, 2010
Theatrical Alzheimer's or: When the Theater Almost Forgot to Appeal to the Under 60 Crowd- by Amber Beren
Writing in Video Games
In 2008 the Entertainment Software Association stated that in 2008 the video game industry brought in $11.7 billion dollars.
I could probably best describe writing for a video game as a mix between writing for a film and writing a Choose Your Own Adventure type book. The film aspects you must consider because video games are typically a visual medium.
With the increased ability to fit more data on discs, voice actors are being hired to replace text. And with actors comes dialog that must sound believable. The Choose Your Own Adventure influence comes with the myriad of choices the user can make in a game. For example, a character could be standing in a room for various objects. What happens when they examen a book? What happens when they turn on the TV? The radio? Is someone speaking on the TV/radio? If so, more dialog is needed. Flowcharts are often used in design documents to help organize all the information that goes in to making a game. A good example of a game design document is the Grim Fandango Design Document. Grim Fandango is a PC adventure game released in 1998 by LucasArts. If you were to look at the document you can see that the cut scenes are written very similar to a novel while including rough sketches of storyboards. Also written out and explained are the puzzles and their solutions.
Tuesday, April 20, 2010
Is This Thing On?
A story that will hold the interest of and entertain those who are reading (or listening) must contain certain key elements such as a plot, characters, and a conflict. It is also helpful if there is some sort of universal theme or message within the piece. In addition to these aspects, the story must be well worded and explained in a clear and captivating manner. As important as the writing is to a good story, often the yarn takes on a much stronger emotional or comic quality when conveyed orally, especially when spun by a great storyteller.
One Word Two Words Three Words More--by N Otis Richerson
Ten years later, with two drawers full of term papers and a small country’s debt, I ask myself, “What are the books that really changed your life?” I’m not irrecoverably changed because of Hemingway, Tolstoy, or Joyce. It was the book Hey, Dummy, that really effed my shit—if you’ll excuse the cliché—that rocked my reading world.






